4/05/2012

Easter update!

So, it's easter!

I have been rather busy at work lately, so progress has been rather slow. This update comes from my tablet, in a cabin far from the city. Technology is amazing. Anyway, what's going on in these fictional worlds? City placement has seen significant improvement. They now appear in locations that seem very reasonable. I am also looking into city name generation, as well as road connections between the cities. Once the name generation framework is complete, rivers, coastlines, forests and mountains will start getting names as well.

Once that is done, I want to track down some better textures for mountains and deserts, as well as some better city icons. Perhaps some of you readers want to contribute with something here? Would be appciated.

And once THAT is done, I am going to start preparing for an alpha release! Excited? Yes, me too.


But for the next days I will be busy relaxing and eating well!

2 comments:

  1. What a fantastic idea! Up to now I've always just grabbed a blank terrain map and tried to decide where to place cities. My place names are never too original though - we're talking obvious choices like Greenwood. Placing places is part of the fun, but sometimes a designer gets bogged down in those details that don't necessarily need to be stressed over. World building should be something we do for fun right? That's for doing what you can to take the headaches out of it.

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  2. This may seem a day late and a dollar short, but have you checked out the world generation code from Civ 4? It's already been coded in Python, although you'd have to disassemble its code to figure out how it generates worlds.

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